Internal Networking

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The Daily WTF

Circa 1999, Drake C was working on a video game for a large publisher. The game in question was a flight simulator with multiplayer dogfighting capabilities. Or at least, it was supposed to have multiplayer capabilities- in Drake’s case, it just had a series of ugly crashes.

The networking library came from the publisher, so Drake reached out to Karl, the developer of said library. They spent some time going back and forth over the phone and email, trying to troubleshoot it. Eventually, Karl tapped out. “I’m stumped,” he admitted, “but I’ll tell you what, we’ve got another team working on Weighty Cogs II, and they’ve already got multiplayer working. I’ll get them to send you their code, so you can take a look. Should have it to you by this afternoon.”

“Oh,” Drake said, “that’d be great. There’s no rush, I’ve got plenty other tasks to work on, but

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